Friday, January 24, 2020

Genre Research: Past Horror Movies - The Belko Experiment

The Belko Experiment is a 2016 film about a social experiment done on an office building starting with 80 employees and ending with 1. A man called "The Voice" locked down the building and forced them to kill each other in a last man standing type battle. Camera angles I noticed were eye level, low, and high. I noticed eye level the most of the three. A few movements I saw were pan, tilt, tracking, and zoom. What was different about this movie from the others I've researched, other than Creep, was the use of a zoom movement. The others did use this feature but not as much as this film or Creep. I think zoom is a great addition because it shows that whatever the camera is zooming in on clearly has some importance or meaning. Per usual, pan was used the most. As for shots, establishing, wide, long, two, one, medium, and close up shots. The establishing shot was very important because it showed the viewers the isolated Belko Industries building in the middle of Colombia. The wide shot is also used to show the slow diffusion of people as the movie goes on. The costumes were modern, office apparel. This consisted of suits, dresses, pantsuits, ties, and dress shoes. The costumes stayed the same throughout because they were trapped. The lighting changed depending on the scene. In the basement it was dark and cloudy but upstairs it was fluorescent, office lighting. There were around 80 men and women in the building when the movie first began. They were between the ages of 25-65 and they were all English-speakers from America, but with different cultural backgrounds. The only makeup would be anything the women had on and special effects makeup for blood. Some props included guns, office supplies, knives, kitchen supplies, mini bombs, and phones. The whole film is done in the Belko building in Bogota, Colombia. The editing I noticed was shot-reverse-shot, cutaways, and cross-cutting. There were scenes where there were different main characters in different areas of the building simultaneously. The cutaways and shot-reverse-shots were used when someone was killed or during conversation. There was diegetic sound as well as ambient sound. The non-diegetic sound would be the score, which was suspenseful and fear-inducing. At some points during massacres or kill scenes, the score would change to classical or pop music in an attempt to make the killing less extreme. There is also quite a bit of dialogue between many different characters. This film incorporated foreshadowing, mystery, and imagination very well. We could see foreshadowing when the character who survived managed to retrieve the mini bombs from his peers and pocket them; he later used them to kill "The Voice" and his henchmen at the end of the film. The mystery element comes in to play when the audience has to figure out who "The Voice" is. Having a deep-toned, ominous voice giving orders creates an image in the viewers minds of who they want the antagonist to be. I really like these two aspects because they require a deep thinking process; Who is the villain? Why is he doing this? What next? It keeps the viewer excited. I did not like how graphic the film was. Just like Jigsaw, there were severed heads and blood splattered on the walls, this was a lot to watch.

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